Librengine is a toolset designed to help game developers create 2D and 3D games. It includes a game engine, an editor, and various utilities. If you're an Arch Linux user and want to install this toolset on your system, follow these steps to do so.
Before installing Librengine, first, we need to install some of its dependencies. Open terminal and run the following command to install them:
sudo pacman -S cmake gcc multilib make mesa package-config sdl2 sdl2_image
Next, we need to clone librengine's GitHub repository.
git clone https://github.com/liameno/librengine.git
This command will create a directory named librengine
in your current directory.
Now, navigate to the librengine
directory and create a build directory inside it.
cd librengine
mkdir build
cd build
Next, we'll use CMake to build and install Librengine.
cmake ..
make && sudo make install
This command will configure the build options for Librengine and create the necessary binaries. The make
command will build these binaries, and the sudo make install
command will install them to your system.
To verify that Librengine has been installed correctly, you can run the command below to compile and run the default demo:
cd ../demos/default
make
./default
This command will compile and run the default demo, which will display a window with a spinning cube.
That's it! You've successfully installed Librengine on your Arch Linux system. From here, you can start creating your 2D or 3D game by using the editor and game engine provided by Librengine.
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