How to Install Librengine on Arch Linux

Librengine is a toolset designed to help game developers create 2D and 3D games. It includes a game engine, an editor, and various utilities. If you're an Arch Linux user and want to install this toolset on your system, follow these steps to do so.

Step 1 - Install Dependencies

Before installing Librengine, first, we need to install some of its dependencies. Open terminal and run the following command to install them:

sudo pacman -S cmake gcc multilib make mesa package-config sdl2 sdl2_image

Step 2 - Clone the Repository

Next, we need to clone librengine's GitHub repository.

git clone https://github.com/liameno/librengine.git

This command will create a directory named librengine in your current directory.

Step 3 - Build and Install

Now, navigate to the librengine directory and create a build directory inside it.

cd librengine
mkdir build
cd build

Next, we'll use CMake to build and install Librengine.

cmake ..
make && sudo make install

This command will configure the build options for Librengine and create the necessary binaries. The make command will build these binaries, and the sudo make install command will install them to your system.

Step 4 - Verify the Installation

To verify that Librengine has been installed correctly, you can run the command below to compile and run the default demo:

cd ../demos/default
make
./default

This command will compile and run the default demo, which will display a window with a spinning cube.

Conclusion

That's it! You've successfully installed Librengine on your Arch Linux system. From here, you can start creating your 2D or 3D game by using the editor and game engine provided by Librengine.

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