Librengine is an open-source 2D physics engine for game development. In this tutorial, we will guide you through the process of installing Librengine on Manjaro Linux.
Before we begin, make sure you have the following:
Open the terminal on your Manjaro Linux machine by pressing Ctrl + Alt + T
.
Install the required dependencies for Librengine using the following command:
sudo pacman -S meson ninja cmake glm glfw-x11
Clone the Librengine repository from GitHub using the following command:
git clone https://github.com/liameno/librengine.git
Navigate to the cloned directory using the cd
command:
cd librengine
Create a build directory and navigate into it:
mkdir build
cd build
Configure the project using Meson:
meson ..
This will create a build configuration file.
Build the project using Ninja:
ninja
This will compile the source code and build the project.
Install the compiled binaries using the following command:
sudo ninja install
Verify that Librengine has been installed correctly by running one of its example programs. Navigate back to the Librengine directory using:
cd ..
Then navigate to the examples directory using:
cd examples
Choose one of the example programs and run it. For example, to run the example program cuboid
, use the following command:
./cuboid
This will run the program and show a window with a rotating 3D object.
Congratulations! You have successfully installed Librengine on Manjaro Linux. You can now start creating 2D physics-based games using this powerful open-source physics engine.
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