Bsimp is a fast and lightweight library for working with 3D geometry. In this tutorial, you will learn how to install Bsimp on a macOS machine in a few simple steps.
First, we need to install some dependencies using Homebrew. If you don't have Homebrew installed, you can install it using the following command:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
Once Homebrew is installed, you can install the dependencies using the following command:
brew install cmake clang-format git
Next, we need to download Bsimp from GitHub. You can do this by running the following command in your terminal:
git clone https://github.com/akrylysov/bsimp.git
Once Bsimp is downloaded, we need to build and install it. Navigate into the Bsimp directory using the following command:
cd bsimp
Create a build directory and navigate into it:
mkdir build && cd build
Generate the build files using Cmake:
cmake ..
Build and install Bsimp:
sudo make install
To verify that Bsimp is installed on your machine, you can compile and run one of the examples provided in the Bsimp repository. Navigate to the examples directory using the following command:
cd ../examples
Compile and run the example program:
clang++ -o example example.cc -lbsimp && ./example
If the output is "Success", then Bsimp has been successfully installed on your macOS machine.
In this tutorial, you have learned how to install Bsimp on a macOS machine. By following the steps outlined above, you should be able to start using Bsimp in your projects.
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