Librengine is an open-source 2D game engine designed for creating 2D games with ease. In this tutorial, we will show you how to install Librengine on macOS.
Before installing Librengine, you will need:
The first step to installing Librengine is to clone the repository to your local machine:
git clone https://github.com/liameno/librengine.git
This will create a local copy of Librengine on your machine.
Once you have cloned the repository, you will need to install the dependencies. To do this, navigate to the librengine
directory and run the following command:
brew install sdl2 sdl2_image sdl2_ttf
This will install the necessary dependencies required to run the engine.
After installing the dependencies, you can now build the engine. To do this, navigate to the librengine
directory and run the following command:
make
This will build the engine and create a binary in the bin
directory.
After building the engine, you can now run it. To do this, navigate to the bin
directory and run the following command:
./librengine
This will launch the engine and you can start building your game using the engine.
In this tutorial, we showed you how to install Librengine on macOS. Librengine is a powerful and easy-to-use 2D game engine that can help you create 2D games with ease. We hope this tutorial was helpful and you can now start building your own games using Librengine.
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